ERAOFDRONES.COM

Rules Of The Game
Timings :
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The game runs for a total of 40 minutes.
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There is one strategic break (time out) precisely at the 20-minute mark.
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An additional 5-minute break is also scheduled.
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A crucial rule is that all players must be present on the deck before the commencement of the game.
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After the initial 20 minutes, players are temporarily disallowed from shooting until the subsequent innings begins.
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After 20 minutes, it’s mandatory for players to return to their respective decks.
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Decks are not designated, allowing players to switch between them at will during the game.
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Beyond the 40-minute mark, players are prohibited from shooting.
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Similarly, after 40 minutes, players must return to their respective decks.
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Players who are absent from their deck during the 20-minute strategic time out will forfeit their points and lose the ability to shoot.
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Moreover, players not on their decks after the full 40 minutes will also lose their points.
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An essential rule states that opponent players cannot dock on the deck of their adversaries. Any attempt to do so results in an immediate loss for the offending team.
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If a player successfully docks on the deck, their points are tallied, and they become immune to further shots from the opponent. This rule specifically applies during the 20-minute strategic time out and the conclusion of the 40-minute game.
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Crucially, players retain the option to dock on one of their docking stations (decks) at any time during the game.
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Number of Players and Age Requirement:
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Teams consist of 7 active players, 2 extra players, and a single coach.
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The sole age requirement is a minimum age of 13 years for players, with no stipulated maximum age limit.
Points System:
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To initiate the game, every player starts with an allocation of 10 points.
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Scoring entails aiming at the opponent player’s sensors for a duration of 3 seconds.
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For a point to count, the player/shooter must maintain a straight-line trajectory while targeting the opponent’s player’s sensors.
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Once a point is successfully scored, the targeted opponent player is rendered immune to shots for a duration of 15 seconds.
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Additionally, players can aim at the opponent’s home screen sensors for a span of 5 seconds to earn points.
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The shooter must be on a straight line when shooting at the home screen sensor.
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Subsequent to scoring on a sensor, the shooter is barred from shooting for a period of 10 seconds.
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An intriguing facet of the game involves defending players who have the capacity to obstruct the view or aim of the opponent player at any juncture.
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Importantly, any defending player, including those unable to shoot, can execute such blocking maneuvers.
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Each player is endowed with 30 seconds of shoot time, referred to as Shoot Seconds.
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If a player consumes 28 seconds or more of their allotted time, they are prohibited from shooting other players, as the minimum time requirement to score a point is set at 3 seconds.
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Furthermore, after successfully scoring, the shooter is prevented from shooting again for a duration of 10 seconds.
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The stipulation here is that if the player being shot manages to evade within a 3-second timeframe, the point cannot be scored.
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Players possess the agility to dodge the line of fire through vertical or horizontal maneuvers, effectively evading shots.
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Should the attack be thwarted, the shooter incurs a deduction in the number of seconds used for shooting the player. However, the player being shot does not suffer any point losses if they evade within the 3-second window.
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The game permits multiple shooters/players to target a single player. Nevertheless, only one shooter’s efforts are acknowledged.
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Following a player’s successful scoring, they are rendered immune to shots for the subsequent 10 seconds.
Home Screen Sensors:
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Central to the game dynamics is each team’s home screen, comprising 6 initially green sensors.
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Opponent players can gain points by shooting at these sensors for a continuous duration of 5 seconds.
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Importantly, the home screen enjoys immunity from crashes; opponents cannot physically collide with it.
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When a sensor is successfully shot at for 5 seconds, it deactivates, rendering it impervious to further shots (it turns red).
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Interestingly, there is no defined distance criterion for these shots; they can be attempted from any distance.
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Crowd involvement is precluded from sensor shooting; only a straight shooter can activate these sensors.
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It is worth noting that shooting from an angle will not activate the sensors.
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An intriguing game element is that if all 6 sensors on the home screen turn red, the defending team suffers a defeat.
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To further complicate matters, if both teams manage to shoot all 6 sensors simultaneously, victory is bestowed upon the team with the highest score.
Scoring:
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The game incorporates a multifaceted scoring system contingent on the location of the opponent player’s shot:
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Backside: 1 point
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Frontside: 2 points
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Sideways: 5 points
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Top or bottom: 10 points
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Equally noteworthy is the rule that the player who gets shot incurs the same point deduction as the shooter’s point gain.
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Should a player’s points fall below a certain threshold due to being shot, they are precluded from shooting the opponent player.
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For instance, if a player only retains 2 points and receives a shot from the sideways, they can no longer shoot the opponent player but can continue to participate in the game.
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Players without the capacity to shoot can elect to contribute one final time by intentionally crashing into another player.
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Alternatively, players unable to shoot can adopt a defensive role, protecting their partner from being shot or safeguarding their home screen from impending attacks.
Tiebreakers:
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In the event of an equal point tally at the culmination of the initial 40-minute duration, teams are compelled to engage in an additional 2-minute playtime.
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If points remain tied after this initial extension, an additional 2-minute session is mandated.
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In situations of persistent tie scores, the victor is determined by the manner in which points have been accumulated. Home screen sensor points take precedence, followed by sideways shots, front shots, and behind shots.
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If an impasse still prevails, the number of Shoot Seconds left becomes the final criterion.
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If this too results in parity, the match is declared a tie, with both teams sharing the points or title.
Requirements Of Drones
Drone Size Rules:
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Size Range: The minimum and maximum drone size is predetermined before the tournament, and this range remains fixed throughout the entire competition.
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Game Selection: Teams can choose a drone size from within this predefined range for each game they participate in.
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Size Lock: Once a drone size is selected for a game, it cannot be altered during that game.
Drone Battery Rules:
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Battery Duration: The drone's battery must have a minimum lifespan of 50 minutes.
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No Battery Swaps: Once a game begins, the drone's battery cannot be replaced or changed during the course of that game.
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Drone Consistency: The type or model of the drone cannot be changed during the course of the game.
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Sensor Activity: The drone's sensors must remain active throughout the entire game. If the sensors become inactive, the player will lose all their points and will no longer be able to shoot the opponent player or opponent home screen.
Drone Sensors and Laser Rules
Drone Sensors:
1. Sensor Types: All drones must be equipped with six sensors retrofitted as follows:
- Behind
- Front
- Left
- Right
- Top
- Bottom
2. Sensor Reliability: If any one of the sensors becomes inactive or gets damaged during the course of the game, the drone will be disqualified. In this case, the player will lose all their points and can no longer shoot or score points.
3. Laser Detection: The sensors must have the ability to detect lasers from the opponent player. When the opponent player locks onto a sensor for 3 seconds, the sensor must turn red.
4. Sensor States: Sensor states are as follows:
- Green: No laser is pointed at the sensor.
- Yellow: The laser is locked onto the sensor but not for a full 3 seconds.
- Red: The sensor is locked onto for a full 3 seconds.
5. Cool Off Time: Once a sensor turns red, it must remain red for the next 15 seconds to indicate a cooldown period for the player after losing a point.
Drone Laser:
1. Single Laser: Each drone is equipped with only one laser, mounted on the front.
2. Line of Fire: The laser must have a straight-line trajectory with respect to the drone.
3. Laser Damage: If the laser is damaged during the course of the game, the player can continue to play but can no longer score points.
4. Laser Duration: The drone is designed to shoot 3-second laser beams, but the player can choose to back off from 3-second shooting to save shooting seconds.
5. Cool Off Time: After every 3 seconds of laser shooting, there is a mandatory 15-second cooldown period before the laser can be fired again.
Drone Display Rules
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1. Number of Displays: Each drone must be equipped with three displays for various purposes:
- Total Points Scored
- Lifeline Points (points/shots the player got hit)
- Shooting Seconds Left
2. Display Damage Consequences: If the drone's display is damaged, the player can no longer shoot but can continue to defend their team. However, all the points scored by the player will be lost.
3. Display Connectivity: The displays are interconnected with the drone's sensors and laser for real-time data presentation.
Arena/Stadium Rules
1. Arena Net: The arena/stadium must be enclosed with a transparent net that covers the entire playing area. The net can be spherical or rectangular in shape.
2. Docking Stations/Decks: Docking stations/decks for the drones shall be provided. They have two types of lights:
- Green when the drone is stationed on the docking station/deck.
- Red when the drone is flying or not stationed on the docking station/deck.
3. Strategic Time Out at 20 Minutes: Before the strategic time out at 20 minutes, drones must be stationed on the docking station/deck, or the player will lose points and cannot shoot during the next innings.
4. End of Game at 40 Minutes: Before the end of the game at 40 minutes, drones must be stationed on the docking station/deck, or the player will lose all points.
5. Docking Station/Deck Placement: Docking stations/decks are positioned so that the home screen of the opponent's team is not in the line of fire.
6. Home Screen: Each participating team has a home screen containing 6 sensors. It's protected from drone crashes with a layer of glass. Home screen sensors start green and turn red when shot for 5 seconds. If all sensors turn red, the team loses the game and cannot participate further.
7. Net Design: The net can be spherical or rectangular, must be transparent, and safe for drone crashing.
8. Dugout for Drone Pilots: Drone pilots/operators can participate from anywhere in the world. If they participate from the stadium/arena, each participating team must have a separate dugout space.
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Monetization avenues for Era of Drones
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1. Drone Sales: Capitalize on the game's popularity by selling official Era of Drones-branded drones equipped with sensors and lasers for fans who want to experience the game in real life. These drones could be designed for both casual enthusiasts and serious competitors.
2. Sponsorship and Advertising: Attract sponsors and advertisers looking to reach the game's audience. Drones can carry branding and advertising messages during live events and online broadcasts.
3. Official Merchandise: Beyond in-game customization, offer a range of merchandise such as branded clothing, accessories, posters, and collectibles. Fans can show their support and love for the game by purchasing these items.
4. Premium Content: Consider a subscription-based model for access to exclusive content, behind-the-scenes footage, interviews with players, and strategy guides. Fans willing to pay for a deeper dive into the game's world can benefit from this.
5. Training Camps: Organize training camps or workshops for aspiring drone pilots. Charge a fee for participants to receive expert training, hone their skills, and potentially compete at higher levels.
6. Live Streaming Pay-Per-View: Offer premium live streaming packages for major tournaments and events. Fans who can't attend in person can enjoy a front-row seat from home by purchasing access to high-quality live streams.
7. Drone Accessories: Sell drone accessories such as spare parts, batteries, remote controllers, and carrying cases. Enthusiasts often invest in upgrades and replacements.
8. Licensing and Franchise Opportunities: License the Era of Drones concept to other regions or countries, allowing for local leagues and events. Charge fees for licensing and provide support to maintain game quality.
These additional monetization avenues can help maximize revenue potential while expanding the reach and appeal of Era of Drones to a wider audience.